Category 28

Strategic Economics: Games, Information, and Market Design

The other side of the table is thinking too.

  • 6 modules
  • 36 lessons
  • ~9h total

What this category covers

Most of the library assumes the world holds still while you decide. This category drops that assumption: the other side is thinking too, it knows things you do not, and the price you end up paying is the residue of that fight. It runs in sequence — the two-player logic of commitment and deterrence, then the contracts you write when you cannot see what the other party is doing, then the rules a marketplace has to enforce so it cannot be gamed, and finally the order book itself, where a price stops being a number on a page and becomes something people manufacture out of disagreement. It is the theory under auctions, platform take rates, and antitrust cases, taught from the seat of the person who has to set the rule rather than the one grading the proof. If you have ever wondered why the second-price auction is the honest one, why every marketplace subsidizes one side, or who pays for the spread, the answers are here.

Strategic Interaction

Information Economics

Mechanism and Auction Design

Designing a Marketplace

Market Structure and Power

How a Price Is Actually Made

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